

The number on the tile indicates which stage you are about to enter, and the number can be as high as 10 in some worlds. This is one example of a typical stage tile. The following is a list of the most common map tiles that you are likely to encounter throughout the game, though you will find countless others as you explore each world. After highlighting an item that you wish to use, press or to activate the item before you enter a stage. Any item that you collect beyond 28 will simply replace the 28th item, so be careful. Each row holds seven items, and you can fill up to four rows, for a total of 28 items. You will be presented with the first row of your inventory. These items can be retrieved by pressing or while you are on the map screen. Although completed stages will need to be cleared again if you continue your game, the locks will remain open, providing you with a shortcut to the end of that world.Īlong your journey, you will obtain power-up items which can be stored and utilized at a time of your choosing. Locks will exist on the map when you first arrive, but you can remove them by clearing one of the fortresses one the map. For example, after you complete stage 2 in the first world, you may skip stages 3 and 4 entirely, but if you wish to visit the Mushroom House beyond them, you must complete at least one of those stages. While you are not required to complete each and every level in the game, you may not pass any tiles unless you have conquered that space on the map. The primary feature of each world are the regular stages, which are marked with a level number. 3 consists of a set of tiles which are connected via paths. Each of the eight worlds in Super Mario Bros.
